AI for Designers
Putting image generation into a working design process: where it pays off, where it gets in the way, and how to hand the result to a client

About this course
A course for designers who already know their craft and now have to decide what to do with generative tools. Not a gallery of pretty pictures, but a working method. Where generation saves real hours — moodboards, reference hunting, composition studies, placeholders, backgrounds, textures — and where it quietly costs more than doing the job by hand, which is everywhere precision lives: typography, identity, interfaces, anything measured in pixels.
We take an image prompt apart slot by slot — subject, composition, camera, light, material, style, mood — and show why the word 'beautiful' changes nothing. Then the controls that actually steer the result: aspect ratio, reference images and their influence, seed and reproducibility. Then repairing a frame instead of rerolling, editing instead of regenerating, and holding one style across a whole series of materials.
The last module is the unglamorous part: turning a generation into a production file, and the conversation about rights — who owns the output under the service terms, what commercial use risks, why generating in the style of a living artist is the most dangerous shortcut in the toolbox, and what is fair to tell a client. Tools are named, version numbers are not: they change every few months, the principles do not.